╨╧рб▒с>■  JL■   I                                                                                                                                                                                                                                                                                                                                                                                                                                                ье┴▒@ Ё┐з@jbjbШ Ш `ЄhЄhз:      lввввввв^^^^^ jT^ ъ┌┌┌┌┌┌┌┌▄ ▐ ▐ ▐ ▐ ▐ ▐ , )Р в┌┌┌┌┌ ювв┌┌┌ююю┌╛в┌в┌▄ ю╢T Tвввв┌▄ ююю▄ вв▄ ╛┼qП╚^^ШV▄ ▄   ▄ ╣ю╣▄ ю├хMaximum Paintball The Field Top Gun Challenge Rules Objective The objective of the game is to eliminate your opponent within a certain time period. Duration of games is 2 minutes. BUNKERING IS ALLOWED IN THE TOP GUN CHALLENGE. The Playing Field The field will be set up 'Gauntlet Style' . The field will be 100' long and 3 Sup Air Bunkers wide. The Players Meeting A Players meeting will be held at 10:30AM in the paddocks. The purpose for this meeting is to provide information to the players concerning safety, rules, and conduct. Players who are 10 to 17 years of age may play with a parent or guardians written request (waiver). Equipment Jerseys may not be designed to cause confusion with Referee's black and white striped shirts. Players must wear one pair of full length pants and one long sleeved jersey. Players may wear only one layer of under clothing consisting of, at maximum, one pair of under-shorts and one short or long sleeve t shirt, provided that it contains no padding. Players may not wear sweatshirts. Any other soft padding in garments is prohibited. Players clothing must fit well. Jerseys must be tucked into player's pants or harness. Players may not wear any oversized clothing. Players clothing must be free from tears or rips. If clothing is ripped during the game, the player must change or make repairs before the next game starts. Players may wear head protection (i.e. beanie, headwrap). Players may wear gloves with padding. Players may not wear metal cleats. Goggles/ Face Masks Any individual on the playing fields must wear full face protection manufactured for use in paintball games in its original form. Goggles must meet or exceed ASTM standards for eye protection and lenses be in good repair. Goggles must have adequate ear protection. Protective Padding Separate from Clothing Players may wear one layer of protection, over or under clothing, protecting body parts (listed below) provided that the padding has not been modified from the manufacturer's original design. *Forearm Protection *Shin and Knee Protection *Groin Protection *Chest protection Players may wear neck protection consisting of a single layer of neoprene type material. Neck protectors must cover the neck only. Paintguns All paintball guns shall only operate in semi auto and may not operate in other modes such as burst, enhanced trigger or fully automatic. Players may not make adjustments to their guns while on the playing field. Paintguns are subject to inspection at any time during the tournament. Any player found to be using an illegal paintball gun will be suspended from the tournament and will not receive their entry money back (final decision is up to the Ultimate Judge). Velocity will not exceed 300 fps (average of 3 shots). Barrel Bags must be properly placed on the marker in any goggles off area. Other Equipment Hoppers Hoppers may not be covered with cloth or neoprene. Air Tanks All compressed air tanks must be within the current test date specified as by the manufacturer. All tanks are subject to visual inspection. Remote coils are allowed. Pods/ Packs/ Squeegees 10 to 16 year old division: In this division the player will only be allowed to use the paintballs in their standard size hoppers. Players may not carry a pack and pods onto the field. Because of the quick turn around of games, players must bring paint onto the field to reload. This paint will be stored in a safe place. Players may carry multiple squeegees. 17 and older OPEN CLASS There is no paint limit in this division. Players may carry any size pack and as many pods as they wish. Players may carry 100 round, 140 round, or 160 round pods intended for paintball. Because of quick turn around of games, players must be prepared to reload on the field. Packs may not be constructed in such a fashion that they constitute padding. Players may carry multiple squeegees. Paintballs Paintballs must be labeled .68 caliber in size. Prohibited paintballs include: *Monster Ball *Players Choice *Reaction *Impact *Red Filled Paintballs -prohibited paintballs will be confiscated until the end of the day. Attempts to conceal or repackage prohibited paintballs will result in suspension from the tournament. Officiating All Referees are under direct control of the Ultimate Judge. A Referee may require a player to change clothing and/ or modify or substitute equipment prior to the start of a game in order to comply with the rules. Chronographing on the field may be done at any time at the discretion of any field Referee. Paint checks are performed by Referees for the purpose of determining if a paintball has broken on and marked a player. Referees may, but are not obligated to, perform a paint check after a player has requested one. Hand Signals 10 seconds to game start. The Referee will signal 10 seconds to game start by raising both hands above his head. The Referee will signal the game start by dropping both hands and saying, "Go, Go, Go". Referee will signal when a player is eliminated by yelling "out". The Referee cannot put a player back in after calling a player eliminated. Referee will signal safe by waving both hands in front of his body. This 'safe' signal indicates that a player is considered clean of a hit and is still an active part of the game. Referee will signal the game end or game stop by waving both hands overhead so that the wrists cross. Emergencies In the event of an emergency situation, the Referee will blow a whistle. All Referees will then make sure that all play is stopped. Pre Game Inspection Procedure Each player will surrender their paintgun to the Referee so that the trigger can be checked for enhanced trigger modes and the velocity is set within limits. Players whose paintguns do not pass inspection will be given an opportunity to remedy the situation, time permitting. Teams must carry all paintballs and air equipment to be used during the course of the game on their person at the start of the game. Players are responsible for removing old hits or bringing the same to the attention of the Referee prior to game time. A Coin Flip will determine a players choice of start station. The Game Game Start Warning The Referee will instruct the players to get ready for the start. Players will remove their barrel bags. Paintguns Players must have the barrels of their paintball guns touching or breaking the plane of the flag station. Game Start The Referee will begin the game by saying, "ten second silent countdown in 3, 2, 1, ten seconds". Thereafter, the game will start by the Referee shouting, "Go, Go, Go". Time Official game time will be kept by the Referee. Games will last no longer than 2 minutes. Game Stoppage Games may be stopped by the Referees if there is an emergency, dangerous weather conditions, or a physical altercation. Players must put their guns down if the whistle is blown signifying game stoppage. Once the game is stopped, the Referees will ensure that players remain in their locations. Players may not reload or re-air during this time. Referees will confer to review the sequence of events prior to the game stoppage. Players with hits may be reinstated and penalties may be assessed during this time. Restart will take place with the players in their last position and the game will commence with another 10 second countdown. Game End Players may not fire their paintguns following instruction from the Referee to cease fire. Live players at the end of the game must present themselves to the Referee for inspection. At this time the Referee will inspect the player for hits. If hits are found, proper penalties will be assessed. The game is over when the Referee on the field announces, 'Game Over'. Forfeiture If a player does not get on the field in a timely fashion, is disqualified, or if the player refuses to take the field, a forfeiture will be declared. Marked with Paint Player is marked with paint if a paintball shot out of a paintgun by any live player strikes that player or anything he or she is wearing or carrying and the paintball breaks upon the object struck and leaves a paint mark. Generally, if the paint marking is reasonably solid and the size of a quarter, it will be considered a valid hit. If the Referee witnesses the ball hit and break and leaves less than a quarter size mark, it will be considered a valid hit. If a paintball hits a player or anything the player is carrying and does not break, that player will not be eliminated. If the paintball strikes another object first and breaks before marking the player, that player will not be eliminated. Referees will wipe splatter or non-valid hits off a player at the time they are inspected. If two opposing players are hit and marked simultaneously or if the Referee cannot determine which player was hit and marked first, another game will be played. Obvious hits are those which impact and break on observable places on the body or equipment. Players who are hit in an obvious location are expected to immediately signal their elimination. Such players are to go straight to the dead box. Players with obvious but not easily verifiable hits, such as the back must immediately call for a paint check by a Referee. Failure to call for a paint check will constitute playing on by the marked player. Unobvious hits are those which impact and break on a player's harness or pods located on the players back. Players with unobvious hits will be eliminated but will not be penalized unless the referee determines that the player was aware of the hit. Any part of the harness/ pack located in front of a players hips are considered obvious. BUNKERING IS ALLOWED DURING THE TOP GUN CHALLENGE. Field Exit Eliminated players must put their barrel bag on their paintgun and proceed directly to the dead box closest to the team start station. Illegal Activities Playing On A player that continues to play after being marked in an obvious location with paint is playing on. Playing on includes: -Continuing to shoot or otherwise engage the opposition -continuing to move, except with respect to exiting the field. -talking, signaling or otherwise communicating, either to a Referee, opposing player, or teammates with the exception of 'hit' or 'out' once. -impeding the progress of opposition players or a Referee -hampering a Referee in making a paint check or call -discharging or degassing the marker or providing teammates with paintballs or equipment. -remaining in the game while making no effort to leave the field. Wiping Wiping is defined as the active and deliberate removal of paint by a player in order to avoid elimination or avoid a Referee's call. Modification of Markers Players may not modify markers during the course of a game with the exception of cleaning paint out of barrels, loaders or feed ports. Spectator Interference Spectators may be allowed to observe games and the activities on a field but may not: -issue instructions to players on the field -make comments about play which are likely to be heard by player on the field -have markers in their possession -interfere with play in any manner whatsoever Unsportsmanlike Conduct Players will be eliminated if they engage in unsportsmanlike conduct and will be subject to further penalties. Unsportsmanlike conduct may include, but is not limited to: -deliberately shooting at Referees -excessively shooting an eliminated player with intent to injure -verbally abusing any players, spectators or Referees -throwing equipment Dangerous or Destructive Behavior Players must not discharge loaded paintguns in any un-goggled areas, harass or intimidate any individuals (including event staff and spectators), provoke a physical altercation or otherwise incite violence, wear or display offensive pictures, words or logos; intentionally damage or destroy private property or engage in any other criminal, destructive, dangerous activity that would cast the sport of paintball in a negative light. Eliminations and Penalties Verbal Warnings A Referee may give verbal warnings for a variety of issues including but not limited to: Inappropriate language Arguing with a Referee Not using a barrel bag Eliminations Referees may eliminate players for the following reasons: -Player is marked with paint -Second warnings after a first verbal warning has been given -Player, without being hit, raises marker above head and says 'out' or 'hit' -Players barrel is not touching the start station. Players that leave early may return and touch the flag station, without penalty. -Player abandons equipment (other than squeegees, pods, flags, rags) on the field by more than five feet. -Players found to be altering a bunker to gain an advantage for elimination, such as pushing the paintgun or body between two bunkers, compressing the shapes, stepping or jumping on or moving the bunker will be eliminated. -Live player checks out at game end with an unobvious hit. -Player initiates a 'Dead Man Walk' defined as "any action that would cause the opposing player or Referees to reasonably believe that player has been eliminated". -Player remove their goggles -Players paintgun is exceeding velocity rules by up to 10 fps. -Players who are observed working on their paintguns during the course of the game, with the exception of cleaning paint out of barrels, loaders, or fed ports). -A hit is found on the live player during post game inspection. Tournament Suspensions Players will be removed from tournament competition and from the paintball park for the following reasons: -Throwing equipment -Physical Contact -Verbal Abuse -Not having a barrel bag in an un-goggled area -Shooting Referees -Shooting from the Dead Box -Intentional Over Shooting (with intent to injure) -Game Fixing -Using Prohibited Paint Referees calls are final unless the Ultimate Judge changes the decision. The Ultimate Judge may issue game suspensions or tournament suspensions as he sees fit. Scheduling and Scoring All names will be put in a 'hat' and pairings will be drawn. Players must be ready at all times as there is no written schedule. In the event that there is an odd number of players, a 'wild card' will be chosen by redrawing a name of a player that did not move on. All matches will play best 2 out of 3 games. Games are win or lose only there is no scoring. Clean player at the end of the maatch will move on. In the event that neither player has been marked, the player furthest up the field will win that game. If both players are at the point on the field when the game ends, another game will be played. 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