The Field Recreational Speedball Rules
Decisions made by the referees/ judges are final.
We are a Semi Auto field only. Ramping, Full Auto, Response Triggers, etc. will not be allowed at The Field.
Eliminations
A player is out of the game if they are hit with a paintball and it breaks (leaving a mark).
If the paintball doesn't break or the paint on a player is found to be splatter, the player is not out of the game. However, if the player calls themselves out they are out of the game regardless if the paintball broke or not.
Gun hits count.
If two or more players mark each other simultaneously, the referee will decide who is to be eliminated.
If a player steps out of bounds or leaves the start station early that player will be called out
If a player is wearing a Ghillie Suit and the referee sees paintballs disappearing into the suit, that player will be called out.
If a player is not sure if they've been marked, they must call for a 'paint check' from a referee.
To leave the game after elimination, the player must call themselves 'out' , hold their gun over their head, and go to the designated 'dead box' using the shortest, safest route.
Our Basic Rules of the Game
Maximum Paintball The Field runs variations of paintball games. We cannot entertain requests from players for special activities that fall outside our paintball game description.
All players must sign a waiver or have a parent or legal guardian sign a waiver. Players must be at least 10 years old.
There may be some target shooting in designated areas. At no time will the 'target' be human or animal.
Standard duration of games is 10 minutes.
There is no physical interaction allowed between players.
Eliminated players are not allowed to speak or to shoot their guns.
Players must wear long pants. Players may not wear shorts on the playing fields.
This rule is required by our insurance company.
Referees may freeze play for injury, hazard, emergency or other serious game problem. The head ref will resume play with a 10 second countdown after notifying players of how much time is left in the game.
Players may carry a primary paintgun and a sidearm onto the fields. A sidearm is considered to be a holster type gun holding less than 12 rounds powered by a 12 gram cartridge.
Players may carry multiple tanks onto the field as long as they remain with that player.
All games are unlimited paint unless designated by a referee.
There is no jumping on, jumping over, or moving of bunkers.
Do not shoot at the referees.
'Bunkering' (a form of up close play) will be disclosed upon entering the playing fields by the head ref of that field. The head ref will observe the maturity and skill levels of the players beforehand in order to decide the allowance of bunkering.
Reminders!
There is no staging in the parking lot.
Trigger guards are required on paintguns.
Only referees are allowed to wipe off indirect splatter during a game.